Twelve years. One pathway. Four levels.

A single continuous curriculum from Year 1 to Year 12, not twelve disconnected syllabuses. Each year builds on the last, and the platform remembers exactly where every child got to.

Learners working on a STEM Code project in class

Six domains, every year, at increasing depth.

  • Robotics

    Build it, program it, make it finish the course

  • Engineering Mindset

    Sketch, prototype, test to failure, build it better

  • Software & Game Development

    From block logic to real languages

  • IoT

    Ordinary objects, made to sense and respond

  • Drone Technology

    Flight, control, and seeing from above

  • AI & Data Science

    Reading numbers, spotting patterns, asking better questions

A child who starts in Year 1 meets all six before they are eight, and returns to all six every year after, each time deeper. Nothing is dropped and nothing is bolted on later.

The four levels

🌱

Level 1

Foundation

Year 1–3

Computational thinking, basic electronics, first robots, creative problem solving

Year 1Ages 5-6

STEM Foundations

RoboticsEngineering Mindset
Year 2Ages 6-7

STEM Foundations

RoboticsEngineering Mindset
Year 3Ages 7-8

STEM Discovery

RoboticsSoftware & Game Development
⚑

Level 2

Builder

Year 4–6

Block-based programming, circuit design, robotics fundamentals, data literacy

Year 4Ages 8-9

STEM Discovery

Software & Game DevelopmentEngineering Mindset
Year 5Ages 9-10

STEM Application

Software & Game DevelopmentIoT
Year 6Ages 10-11

STEM Application

Software & Game DevelopmentIoT
πŸ”¬

Level 3

Innovator

Year 7–9

Text-based coding, IoT, drone technology, AI and ML concepts, structured inquiry

Year 7Ages 11-12

STEM Exploration

Software & Game DevelopmentDrone Technology
Year 8Ages 12-13

STEM Exploration

Drone TechnologyAI & Data Science
Year 9Ages 13-14

Advanced STEM

AI & Data ScienceIoT
πŸš€

Level 4

Mastery

Year 10–12

Capstone builds, AI and data science, digital entrepreneurship, world competition

Year 10Ages 14-15

Advanced STEM

AI & Data ScienceSoftware & Game Development
Year 11Ages 15-16

STEM Mastery

AI & Data ScienceSoftware & Game DevelopmentEngineering Mindset
Year 12Ages 16-17

STEM Mastery (Capstone)

AI & Data ScienceSoftware & Game DevelopmentEngineering Mindset

The levels are named for what the learner does, not for how far ahead they are. A Year 9 pupil starting from zero enters Innovator with their own class. No streaming down, no mixed-age catch-up group, and no certificate worth less than anyone else's.

Built to meet your market's curriculum.

The pathway is mapped against national requirements in every market we operate in, and the mapping is reviewed each year.

Nigeria: the Federal Ministry of Education's September 2025 revised curriculum lists Digital Technologies among the five Core and Compulsory Subjects at Senior Secondary, and in the Junior Secondary subject list.

Read the Ministry's release

Bring This Pathway to Your School

Tell us your school size and preferred STEM day, and we'll map the full twelve years to your calendar and reply within one working day.

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